AMPS 2.2 – AMD updates DASH Management Plugin for SCCM 2012

AMD PRO has been gaining momentum in the market. As a trusted provider of innovative technology solutions, AMD is inside the latest generation of console units, jetliner cockpit displays, the world’s fastest energy efficient computer and the systems on an increasing number of workplace desks.

 

So what is making AMD PRO based systems so popular? In addition to the excellent performance and value that are offered by AMD PRO A-Series APUs and the reliability offered with a longer warranty (among a host of other sought after features as you can see on the PRO website), AMD continues to develop and support industry standards. One of the industry standards supported by AMD is the Distributed Management Task Force (DMTF) Desktop and mobile Architecture for System Hardware (DASH) Standard.

In October of 2014, we released the AMPS 2.1 plug-in for SCCM 2012. The AMPS plug-in extends SCCM 2012 to manage the desktop and mobile systems’ out-of-band (irrespective of the power state or the clients’ operating system) using DASH standards.

 

We are pleased to announce the availability of the AMPS 2.2 release to further extend SCCM features and functionality. In the AMPS 2.2 release, additional features supported are:

 

    • Text Redirection
      • Text redirection provides BIOS-assisted console and keyboard redirection to a terminal in the SCCM console.
    • USB Redirection
      • USB Redirection can be used to boot the managed systems to a remote image file such as .iso.
    • Scheduled Power
      • Schedule (at a particular date and time) power operations on a collection of devices.
    • Alert Subscription and Reception
      • Subscribe, receive and encode DASH alerts from managed devices.
    • SCCM 2012 CAS support
      • AMPS supports DASH operations from Central Administrative Site of SCCM 2012.

 

You can find more information on AMD’s DASH manageability solutions in the “Documents and White Papers” section of the AMD Commercial Tools and Resources page. Additional documentation and downloads including AMPS 2.2 are available on the Tools for DMTF DASH page. Please reach out to your AMD representative or visit the forum with any questions or feedback you may have.

 

Jay Hiremath is a Sr. Director – Platform & Software Engineering at AMD. His postings are his own opinions and may not represent AMD’s positions, strategies or opinions. Links to third party sites, and references to third party trademarks, are provided for convenience and illustrative purposes only. Unless explicitly stated, AMD is not responsible for the contents of such links, and no third party endorsement of AMD or any of its products is implied.

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AMD enables incredible DirectX® 12 performance in new 3DMark® API Overhead Feature Test

UPDATE: The AMD Radeon™ R9 290X graphics card delivers up to 33% higher performance than the GeForce GTX 980 in independent testing from PC Perspective!

 

ORIGINAL ARTICLE

Today I’m pleased to welcome the 3DMark® API Overhead Feature Test to the world! This powerful extension to the 3DMark® suite lets everyday users compare the performance of different graphics APIs—Mantle, DirectX® 12 and DirectX® 11—on their PC. The early results are very promising for AMD customers, as the promised performance benefits of DirectX® 12 on full display.

 

I understand that not everyone has a few hours to throw at these kinds of tests, however, so let’s jump right into a few data points I’ve collected to illustrate how big these performance jumps really are.

 

PERFORMANCE

First we’ll look at DirectX® 12’s raw ability to ramp GPU throughput, with higher throughput representing new opportunities to put image quality on screen for you. In the new 3DMark® test, DirectX® 12 delivers performance that’s 10-16X its predecessor on AMD Radeon™ R9 and R7 graphics hardware.

DX12 HW EFficiency.PNG.png

Next I wanted to show you what DirectX® 12 can do for the performance-per-watt of a PC. Using an AMD A-Series APU, the world’s best SoC for DirectX® 12, we see a performance per watt improvement of 511%. In other words, every watt of power consumption just accomplished 6X the work that it could under DirectX® 11.


dx12_APU.PNG.png

Finally, I wanted to show you just how much better DirectX® 12 is at using multi-core CPUs like the AMD FX-8350. This wildly improved use of such CPUs is due to a feature called multi-threaded command buffer recording, which finally allows a multi-core communication lane between your AMD FX processor and AMD Radeon™ GPU. The graph shows this very clearly, with DirectX® 11 demonstrating no benefit beyond two cores even while DirectX® 12 sees an average uplift of +2.9 million draw calls with every CPU core added up to 6 cores.

 

For obvious reasons, multi-threaded command buffer recording is a defining feature in DirectX® 12 that will have a huge impact on the lives of gamers.

mt_scaling.PNG.png

THE ROAD TO OPTIMIZATION
The mind-boggling data I’ve collected from the 3DMark API Overhead Feature Test is testament to our passion for DirectX® 12 and its promise as a graphics API.

Our software developers are months into their work with companies, like Futuremark®, who want to make the most of our DirectX® 12-ready Graphics Core Next architecture. While such work is never truly finished, the early results are plainly impressive.

 

There are other factors at work, too!  AMD has been working on “low-overhead” or “console-like” APIs for over three years. During that time, we’ve been working with top game developers to establish best practices for these APIs on AMD hardware. We expect game developers to have a head start in having their games work great on AMD hardware as a result. By no coincidence, console game development is also targeted at AMD hardware with a unique set of low-overhead graphics APIs.

 

Given that DirectX® 12 will be a transformative experience for millions of gamers, it’s important that hardware vendors like AMD have a 360-degree view of the issue. Thankfully, the pervasive nature of the GCN Architecture in the games industry highlights that AMD stands alone with that perspective.


Today’s extraordinary 3DMark® results show that we’re already putting it to good use.

 

Robert Hallock is the Head of Global Technical Marketing at AMD. His postings are his own opinions and may not represent AMD’s positions, strategies or opinions. Links to third party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such linked sites and no endorsement is implied.

 

FOOTNOTES:

  • Image #1: Core i7-4960X, Asus X79 Sabertooth, 16GB DDR3-1866, Windows 10® 10 Technical Preview 2 (Build 10041), AMD Catalyst™ driver 15.20.1012. DirectX® 11 multi-threaded vs. DirectX® 12 multi-threaded. 3840×2160 resolution.
  • Image #2: AMD A10-7850K, Asus A88X-Pro, 8GB DDR3-1866, Windows® 10 Technical Preview 2 (Build 10041), AMD Catalyst™ driver 15.20.1012. DirectX® 11 multi-threaded vs. DirectX® 12 multi-threaded. 1920×1080 resolution.>
  • Image #3: AMD FX-8350, AMD Radeon™ R9 290X, Gigabyte 990FXA-UD5, 8GB DDR3-1866, Windows® 10 Technical Preview 2 (Build 10041), AMD Catalyst™ driver 15.20.1012. DirectX® 11 multi-threaded vs. DirectX® 12 multi-threaded. 3840×2160 resolution.

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¿Cuándo usar HDR al echar fotos desde el móvil?

Las cámaras de los smartphones son cada vez de más calidad y cuentan con más opciones. Puede que para los profesionales estas cámaras todavía estén lejos de ser verdaderas herramientas de trabajo. Sin embargo, para los usuarios no solo son buenas, sino que incluso superan en capacidades lo que muchos dominan del mundo de la fotografía. El HDR, por ejemplo, podría ser una de esas características que todavía no sabes aprovechar, aunque nosotros vamos a intentar explicarte de qué se trata y cuándo utilizarlo.

HDR, ¿qué es?

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Actualizar a Windows 10 no será tan fácil para los piratas como parecía

Si tienes un ordenador con un Windows “pirata”, no original, quizás te haya alegrado saber que se podrá actualizar a Windows 10 gratis tanto si tienes Windows original o no. Sin embargo, ahora Microsoft ha querido matizar este asunto, creando una gran ambigüedad alrededor de qué podemos esperar en el futuro con respecto a esto.

Sí actualizarán

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RenderMan, el software usado por Pixar, es gratis

¡Qué complicado es eso de la animación y cómo nos ha cambiado la vida! Siempre quedarán para el recuerdo esos inovidables diálogos entre juguetes que hemos tenido que ver una y otra y otra vez mientras los más pequeños, o nosotros mismos, acababan con la vida útil de la cinta. RenderMan es el nombre del software de Pixar, software con el que ha creado Toy Story, Monstruos SA, Bichos, Cars, y otros de los grandes títulos de la animación infantil. Ahora, dicho software pasa a ser gratuito para todos.

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Google confía en las Google Glass, que llegarán al mercado

Las dábamos ya por muertas debido a que la compañía parecía haber cancelado gran parte del trabajo dedicado al proyecto de las gafas inteligentes, pero en realidad el futuro de las Google Glass sigue tan claro como el cristal. Llegarán al mercado, aunque no tal y como las conocemos.

Vida, muerte y resurrección

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¿Escuchas Spotify gratis? Pronto podrías tener que pagar

Es difícil hablar de servicios en streaming, sea vídeo, libros, o música, y no pensar en Spotify como uno de los primeros, sino el pionero entre todos, en triunfar. Muchos son los usuarios que escuchan Spotify todos los días para disfrutar de su música favorita. Si tú eres uno de esos, presta atención, pues la versión gratuita corre peligro.

No siempre fue gratis, ni siempre fue de pago

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